He wields a massive club or mace laced with human skulls. His legs are digitigrade like those of Gargos', but his three-toed feet appear to have large, blunt toenails rather than sharp claws like his foe. He wears a single pauldron on his right shoulder and a loincloth with human skulls attached to it around his waist. He is less muscular and more pot-bellied, like a stereotypical ogre, though still very large in stature. He retains his gray skin, but now has swirling tattoos running along half of his body that glow purple, and also has ropes slung around his torso. His left eye glows purple and his right eye glows red, and the horn on the right side of his head is broken off at the end. His brain is visible within the massive gap, and purple and red lightning darts across the divide, connecting the two pieces of his head. Unlike before he now appears to have only one head, however it has been split completely in half down the middle so one eye is on each side of the cleft. In Killer Instinct (2013), Eyedol received a substantial overhaul. He wields a massive, spiked mace and is the tallest character in the game. In Eyedol's classic design, he appears as a massive, gray- (or green- or brown-) skinned, two-headed cyclops with glowing red eyes, and goat-like legs with cloven hooves.
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